Geometry Math Word Search
Interactive game with multiple rounds, auto-scoring, and unlimited replay.
- Format
- Interactive (Online)
- Grades
- K12345678
- Subjects
- ela
- Standards
- K.G.A.11.G.A.12.G.A.13.G.A.14.G.A.15.G.B.3
What's included
Try the game
CONTENT PREVIEW
About this game
Common Core standards covered
Distinguish between defining attributes (e.g., triangles are closed and three-sided) versus non-defining attributes (e.g., color, orientation, overall size); build and draw shapes to possess defining attributes.
Recognize and draw shapes having specified attributes, such as a given number of angles or a given number of equal faces.1 Identify triangles, quadrilaterals, pentagons, hexagons, and cubes.
Understand that shapes in different categories (e.g., rhombuses, rectangles, and others) may share attributes (e.g., having four sides), and that the shared attributes can define a larger category (e.g., quadrilaterals). Recognize rhombuses, rectangles, and squares as examples of quadrilaterals, and draw examples of quadrilaterals that do not belong to any of these subcategories.
Draw points, lines, line segments, rays, angles (right, acute, obtuse), and perpendicular and parallel lines. Identify these in two-dimensional figures.
Understand that attributes belonging to a category of two-dimensional figures also belong to all subcategories of that category. For example, all rectangles have four right angles and squares are rectangles, so all squares have four right angles.
Describe objects in the environment using names of shapes, and describe the relative positions of these objects using terms such as above, below, beside, in front of, behind, and next to.
Perfect for the way you teach
- Engaging classroom centers
- Auto-scored play
- Use as warm-up or review
- Educational screen time
- Replay to build mastery
- Fun, not boring drills
- Hands-on practice
- Self-paced challenge
- Works on any device



